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PhD Graduates
Willkommen bei den erfolgreich abgeschlossenen PhDs des DH Labs der Universität Basel! Hier zeigen wir stolz unsere Absolventinnen und Absolventen sowie ihre beeindruckenden Projekte. Jede dieser Arbeiten markiert den erfolgreichen Abschluss eines spannenden Forschungsweges, den wir hier gebührend würdigen möchten.
Projekte
Das Projekt Bernoulli-Euler Online (BEOL) integriert die beiden Editionsprojekte Basler Edition der Bernoulli-Briefwechsel (BEBB) und Leonhardi Euleri Opera Omnia (LEOO) in eine digitale Plattform im Internet. Das Beta-Release der Plattform ist nun online: beol.dasch.swiss. Die Dissertration wurde im Jahr 2020 erfolgreich abgeschlossen.
Prof. Dr. Lukas Rosenthaler, Prof. Dr. Robert Iliffe (University of Oxford) und Prof. Dr. Gerhard Lauer
This study is part of a larger European network, namely ELIT (The Empirical Study of Literature training Network). In this context, Cristina is an early-stage researcher investigating the effects that reading fiction has our lives in terms on the so called “sense of possibility”. The aim of her doctoral dissertation is twofold: identifying what kinds of self-modifying feelings are elicited by text-based fictional worlds, and examining how individual differences influence the way readers respond to the theme of counterfactuality in fiction.
Prof. Dr. Gerhard Lauer (University of Basel), Prof. Anne Mangen (University of Stavanger), Dr. Moniek Kuijpers (University of Basel)
Successfully defended in November 2024, this doctoral thesis explores how digital technologies and web standards, known as Linked Open Usable Data (LOUD), improve accessibility to cultural heritage collections. It focuses on standards like the International Image Interoperability Framework (IIIF) Presentation API 3.0, Linked Art, and the W3C Web Annotation Data Model to support the description and dissemination of heritage resources.
Grounded in Latour's Actor-Network Theory (ANT), the research investigates the socio-technical infrastructures shaping these standards. The research, part of the SNSF-funded Participatory Knowledge Practices in Analogue and Digital Image Archives (PIA) project, combines empirical studies of IIIF and Linked Art communities with an analysis of Yale University’s LUX platform. Findings highlight LOUD’s potential to enhance discoverability and collaboration while addressing challenges like data consistency and sustainability.
Prof. Dr. Peter Fornaro, Prof. Dr. Walter Leimgruber, Dr. Robert Sanderson (Yale University)
The franchise Assassin's Creed is one of the most successful brands in the entertainment industry. With the release of the Discovery Tour, Ubisoft ventured the step from pure entertainment to education provider. The dissertation focusses on the development, offer and potential learning effects of this new form of digital games.
What motivated one of the world's leading publishers to expand its successful model to include a mode that explicitly serves to convey historical content? The individual production steps of Discovery Tour: Ancient Greece are reconstructed in order to understand the background to its development. The resulting product will be analysed using a specific analytical framework. In this way, central elements of the representation of the past are understood and systematically analysed. The focus is on the practical application of the Discovery Tour: Ancient Greece. An empirical study will examine whether learning effects, measured in terms of historical knowledge, can be determined through its use. This will examine whether the digital game can convey historical content more effectively than the media already established in history lessons. The study thus provides exemplary information about a possible future for specific learning games in historical education.
Thesis Defense: 08.07.2024
Prof. Dr. Gerhard Lauer (formerly Basel, now Mainz), Prof. Dr. Marko Demantowsky (formerly Basel/Muttenz, now Vienna)
Shuran Yang successfully completed her dissertation «The power of immersive technologies: a sociopsychological analysis of the relationship between immersive environments, storytelling, sentiment, and the impact on user experience» in September 2023. In 2012, she became a Lecturer at the Tibetan University of Nationalities, specializing in documentary and creative multimedia research and teaching. In 2021, Shuran co-founded Maisten Technology Co Ltd, which provides augmented reality (AR) and virtual reality (VR) technical support and solutions to commercial clients and research institutions. Her project experiences have made her emphasize the importance of immersive storytelling and user experience (UX) in immersive environments (such as AR, VR, and Metaverse). At the Digital Humanities Lab, her research focused on the UX of immersive environments in cultural spaces.
Prof. Dr. Gerhard Lauer, Prof. Dr. Berenike Herrmann